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TIMELOCK TCGEdition One · Online Table

Play across the table

One referee runs the rules and deals both seats; every play travels over a socket, and only the invite, the accept and the signed result ever touch a relay. NIP-07 sign-in is required for every online seat.

Which Stack do you play?

A wager is matched, not merely announced — you are only ever dealt against someone who asked for the same number. Both seats sign it before the first card. Nothing is escrowed: at the end the loser pays the winner from their own wallet, and a refused zap cannot change a signed result. Leave it at 0 for a friendly.

Prefer hotseat on one machine, or an NPC to learn against? Play locally →